Tag: Rules

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  • Starting Character info

    Here is some info to keep in mind for character creation for Knoxtopia. This list also presents some facts about the area that the game is taking place in. * *You are Humanoid*, you can be almost any race (please verify with me first) but you must …

  • Super Bennies

    How gained: 1 is given at the beginning of each session. Due to the potential power involved with the use of a Super Benny currently their will be no way of regaining them during play so use them wisely. Use: A Super Benny can be …

  • Style Rolls-Looking cool at Mundane Stuff

    I have stolen Style rolls from a game called Weapons of the Gods. Basically Style rolls are used when it is a foregone conclusion that you are going to succeed, and we just want to know how well you did at it. *Example:* Lady Speed wants to run …

  • Increasing Bonus Damage (testing)

    We will be testing the increased Bonus Damage Die for raises rule from Battle for OZ. *Standard Rule* A raise or better on a to hit role results in a bonus d6 damage dice. *Replacement Rule* A raise on a to hit role will result in a bonus d6 …

  • Shaken-Soak rolls aka Quicker Combat

    For quicker combat the following two exceptions (as suggested and tested by Shane on the official savage worlds facebook group) to the shaken/soak rules will be used. # You only need a standard success on the spirit roll to act on the round that you …

  • 10 ish things about how I run SW-My Supers Game

    # %{color:green}Skills are broad and can overlap. Example: Shooting can cover everything from firing bows, guns, slings, heavy artillery, gun deployments, to identifying wounds created by each (identifying wounds created by each could also be covered …

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