10 ish things about how I run SW-My Supers Game
- Skills are broad and can overlap. Example: Shooting can cover everything from firing bows, guns, slings, heavy artillery, gun deployments, to identifying wounds created by each (identifying wounds created by each could also be covered under Healing, Investigation, or other appropriate skills depending on the actual weapon), or repairing/maintaining each of those types of weapons. Difficulty may change based on how appropriate the skill is to what you are actually doing.
- If you choose to narrow a skill (medicine: surgery), you will make it harder target number 6 to 8 for simple success to identify a specific illness, but easier to complete your specific specialty (complex surgeries could be done with a simple 4 instead of needed a 6-10 if you just had the generic medicine skill).
- Unless you are in combat the number you are looking to beat is a 4 (target number). If a task is easier or more difficult I will assign modifiers to your roll, the modifier applies to both dice. For each 4 you exceed the target number by it is called a raise and typically means you excelled at the task (some abilities will list what bonus you get for gaining a raise). The easiest and quickest way to communicate how well you did is to say I succeeded, or I got a raise or I had 2 raises, rather than I rolled a 12.
- Dice explode. If you ace (get the highest number on a die) you reroll the die and add that result to the highest value of the die. For example if you roll an 8 on a d8, then you would reroll the d8 and add the 3 you just rolled to the 8 for a total of 11. You will continue to reroll the die if you get the maximum value on the die.
- Combat uses a cinematic system. This is seen 2 ways. First, there are only 3 levels of wounds (4 if you count shaken). Second, you can do power tricks, this allows you to trade damage for an effect that would hinder the target as long as it makes sense based on the flavor of your powers. (example: if you are IceDude, you could use your ranged IceBolt to create a patch of ice to hinder the bad guy from getting away, or use it to put out the fire he just started to destroy your base, even though these are not directly spelled out in the power description, they make sense based on your power and are cinematically cool so they are allowed).
- For problem solving think Batman (investigation/knowledge) over Superman (brute force). Sometimes brute force will work but often situations will have “Legend of Zelda” like solutions that will make the situation much easier.
- Previous to 1990 you can have lived anywhere and visited anywhere, but as of 1990 you have lived in Knoxtopia and have not left the R-Wall since (you do not know if others have left but all requests by PC’s to leave the R-wall since 1990 have been denied).
- Due to super intelligent people technology has greatly advanced, but it has taken the path of efficiency over luxury. (The Monorail system self-generates the power it needs to run, on average cars only need to be filled up with gas once every 4th month. Most currently recyclable products are now recyclable at 100 percent yield, and most garbage can be recycled in some way. If you want to know if a specific item exist ask.)
- Knoxtopia is a self-sufficient City-state, with it’s own government structure and ambassadorial quarters for visiting dignitaries. It has it’s own military deployment, police force, super human police force, and jail (both for norms and supers).
- I will be using a very generic downtime system. Mostly this will be used to explain your non-costumed exploits and training for when you gain experience and get better at your current powers, or gain new powers. Through out the story their might also be special downtime actions to represent mundane tasks that are instrumental in one character’s backstory but aren’t currently important to the other characters. (Think downtime to do the research to figure out where and why your sister is being held hostage, then real game time to rescue her, cause every hero wants to save a damsel in distress.)
- Knoxtopia is patrolled by a plethora of camera drones that allow the %police, the media, and the military to see (almost) everything that goes on in the city. This means that almost every action you take in costume is being watched and judged by the public. (Game wise NPC’s will react differently to you depending on how well liked you are by the public. I’ll give you updates when an action you take is viewed poorly by the public, and typically these will lead to special downtime opportunities to do PR or for your characters to attend special functions).
- Obviously, I will be using Obsidian Portal to keep records of the game. Priority one will be trying to get a synopsis of everything reported, and track what information the group has recovered. If time allows the entries may be made more story like and implement the public opinion mentioned in the previous bullet point.
- It is assumed you have a part-time job to supplement funds you gain for being a superhero (yes superheroes are paid a stipend in Knoxtopia for being a member of either the PET Patrol or the Force). If you choose not to have a part time job then purchasing new equipment could be problematic.